
God of War establishes all of these in the first 30 seconds.

Establish why should should care - i.e.There are three things the story of an all-new property needs to do immediately: I need you to come with me back to a time when no one knew who the hell Kratos was, when he was just a pasty guy on a box staring furiously at a temple in the distance.Īre we there together? Okay then. He became Playstation’s defacto mascot for a time, and if you’re a gamer, you’re probably aware of his personality, his backstory, and have a general opinion of him being a giant rage ball ( thanks mainly to how his character devolved across much of the series).

Put simply: I cannot think of another action game that more elegantly, compellingly, and efficiently sets up its story, main character, and dramatic mystery in such a short period of time.īut to explain why that is, I need you to do something for me: There are reams of articles on all of the things it excels at and the trends it started - from opening the game with a multi-stage boss fight, to popularizing quick-time-events in one fell swoop.īut something people rarely talk about is just how good the storytelling is. Over 15 years later and it’s still one of the most thrilling openings of all time, rarely topped in intensity and spectacle outside of its own sequels. The 2005 original has remained of my favorite games of all time, a stunningly focused package that manages to accomplish more in its short 8-hour playtime than most games can with triple that length.Īnd it all starts with the opening level.Įveryone knows the Hydra sequence at this point.

Every so often I’m standing in the shower, thinking about the day ahead, when the same thought creeps into my head:
